I really like the game.
I was a bit hesitant because it's not 0-ink but really don't regret building it.
The simple and clean gameplay works perfectly, in my small experience of games where you build landscapes with objectives I may like the way this game works the best, it's really clever. Negative points, straight 2 player drafting, potentially one objective a turn and being overwhelmed by an objective coming during each turn, take it now or never, objectives literally getting on the way, I love this one ... I'll stop describing your own game to yourself :). The conditions are "orthogonal" enough to each other that you'll get to create many different combinations which is all the point, and anyway they feel fresh enough although they might actually not be, I guess another game would not have that much of a different set of conditions, but the entire package does feel fresh.
Since the topic was already raised, Valley Guardian was also the only confusing condition to us, we had little idea how it works, since it's a shared feeling it might be worth rewording it. The funny part is that when translating it I actually specified "separated by moutains" but we still played as if rivers, especially, were separator too, for example. I am not sure why we overinterpret "connected" for this one.
You can ignore all this babbling, the main plot of this post was :
Big thanks for sharing the game!